![star citizen mercury star citizen mercury](https://images1.sw-cdn.net/cdn-cgi/image/quality=85,gravity=auto,format=auto,fit=scale-down,width=1920/product/picture/674x501_28156030_15191468_1562342446_1_0.jpg)
This was an intentional choice to make players choose between the roles. Why only 3 beds and max crew of 3 when you have a pilot, copilot, and 2 turret gunners? Shouldn’t it have 4 beds and be max crew of 4? The back ramp is the only entrance to the ship, and it has no docking collar or secondary lift entrances. Is the back ramp the only entrance to the ship? Jump point sizing and categorisation is still being worked out, but we expect the Mercury to fit through the same size jump points as the Freelancer. Is the Mercury expected to be able to fit through Small Jump Points? The design work done on the Star Runner and Starlifter will both be used as reference for the larger ships, such as the Starliner. Keep an eye on the roadmap for more information on when this ship will enter production. Will the Mercury enter the ship pipeline soon and serve as the template for the larger Crusader ships?
![star citizen mercury star citizen mercury](https://dto9r5vaiz7bu.cloudfront.net/x0xoucogn16no/hub_large.jpg)
However, a dedicated e-war suite is not a requirement for data hacking. Having a dedicated e-war suite was not part of the original design for the ship and at this time is not being considered for addition, instead leaving the functionality on other ships such as the Herald and Sentinel. Will the Mercury follow this data-running trend and also have e-war capabilities? Mentioned in the design notes for Electronic Warfare, the Drake Herald will have a dedicated e-war suite. Generally as ships get larger they get slower in the current design, so as the Mercury sits in between the Freelancer and Cutlass, it currently sits in between their speed ranges, although there are a whole host of parameters aside from top speed we use but don’t show to adjust their handling characteristics. Can we expect the speeds to be adjusted?Īs always, all stats are subject to change and if we find out during production the Mercury isn’t fast enough to fulfil its role we’ll adjust as necessary. Think of the Mercury as a hybrid cargo ship, between freight and data.Ĭonsidering its weaponry and supposed light armor, shouldn’t the Mercury be faster than the Cutlass or Vanguard, which are armored and have more firepower? To follow up, the Mercury is considered to be fast, but the stats shows us it’s not much faster than a Freelancer. The Terrapin, when crewed effectively, will always surpass the Mercury in terms of scanning efficiency. The Mercury’s scanners are only good enough to intercept local communications, rather than scanning of unknown areas or picking up low signatures at distance like the Terrapin can. What are the differences in scanning between a ship like the Terrapin and the Mercury? Are they similar enough that a Mercury can be fitted to perform a Terrapin’s role equally well, or better?ĭedicated scanning ships, or ships equipped with dedicated scanners are built around that gameplay, which is not what the Mercury is built for.